Friday, July 22, 2016


From Wikipedia, the free encyclopedia

In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods).[1][2] In many languages, the class name is used as the name for the class (the template itself), the name for the default constructor of the class (asubroutine that creates objects), and as the type of objects generated by instantiating the class; these distinct concepts are easily conflated.[2]
When an object is created by a constructor of the class, the resulting object is called an instance of the class, and the member variables specific to the object are called instance variables, to contrast with the class variables shared across the class.

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